﻿
using BHG.GameData;
using GameStateManagement;

namespace BHG.System
{
    class CurrentGame
    {

        public static GameplayScreen createNewLevel(int level)
        {

            // TODO return correct level
            //return new GameplayScreen();
            if (level == 2) { return new Level02(); }
            if (level == 3) { return new Level03(); }
            if (level == 4) { return new Level04(); }
            if (level == 5) { return new Credits(); }
            return new Level01();
        }
    }
}
